With it, you can open, view and interact with a KeyShot scene in real-time using mouse, touch, pen or stylus to explore the scene or change materials and lighting. KeyShot Viewer is a new, feature-rich application to compliment design reviews, make presentations more interactive, and increase the ability to collaborate. Additionally, a texture can be used to define the density of the flakes. Control is provided over flake shape, size, variation, density, and limit. Additionally, a texture can be used to define the density of the bubbles.įlakes – Flakes allows you to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is provided over bubble size, variation, density, and limit. Displacement maps define the topology of a material similar to a bump map but instead of simulating the height of a surface it actually modifies it.īubbles – Bubbles allows you to modify the geometry by automatically adding spherical cavities within an object. The Geometry Nodes include:ĭisplace – Displace allows you to modify the geometry through the use of displacement maps (textures). Through the Material Graph, the advance material editor in KeyShot Pro, you now have three new types of geometry nodes (shaders) to modify the geometry of an object with displacement, bubbles or flakes.
KeyShot 8 introduces an entirely new approach to working with geometry in KeyShot. Additionally, you can extend the control of the scattering with full support for OpenVDB files applied to the Density Texture as a Volume Map. With this, you have the option to apply a Density Texture, and apply it just as you would to any other material. This can be used in conjunction with physical lights for visualizing rays/beams of light. KeyShot now supports the creation of scattering media that allows you to simulate particle scattering and volumetrics such as smoke and fog. Additionally, all cutaways may be animated. The Cutaway material also allows you to add and define the Cutaway Caps as a shaded color, the same material as the object to be cut or as a custom material. CutawayĬutaway is a new approach to creating advanced cutaway graphics which allows you to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. The Photographic option includes adjustments for Tone-Mapping, Curve control, Color adjustments, Background color override, and the ability to apply a Frontplate. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. Image Styles is a new feature that allows you to make photographic adjustments to the KeyShot scene in real-time prior to or after rendering. The top features in KeyShot 8 include: Image Styles We’ve picked five to highlight for you as both the most asked for features and the new capabilities that will have the biggest impact on what you’re now able to create in KeyShot. There are a lot of great new features in KeyShot 8 to help you throughout the process of creating visuals whether it’s creating quick concepts or generating those final product renders. This is KeyShot 8 – tools that put the emphasis on the flow and less on the work to both save time to keep you creating. With new features like displacement, volumetrics, cutaway, images style and more it’s a release focused on boosting your workflow, elevating your visuals, enhancing your experience and extending your reach.Įach of those aspects is important because they represent the top features we’ve discussed with the diverse array of KeyShot users around the world – users who overwhelmingly want to keep the flow going within KeyShot, to go from start to finish, to eliminate the work to get a model into KeyShot and production level visuals out of KeyShot. Today, we’re extremely excited to bring you KeyShot 8.